ResearchModels 🇺🇸 27.07.2026 17:06

Adobe Research and Stanford and Princeton Scientists Propose Video World Models with Long-Term Memory Based on State-Space Models

Princeton University (Sengupta Lab)Princeton University (Sengupta Lab)
Researchers from Stanford University, Princeton University, and Adobe Research have developed a new video world model architecture called LSSVWM that uses State-Space Models to extend temporal memory efficiently. The model addresses the quadratic computational cost of attention mechanisms by employing block-wise SSM scanning and dense local attention, enabling long-term memory for tasks like spatial retrieval and reasoning in Minecraft and Memory Maze environments.
A new paper, "Long-Context State-Space Video World Models" by researchers from Stanford University, Princeton University, and Adobe Research, proposes a solution to the long-term memory bottleneck in video world models. The core problem is that traditional attention layers have quadratic computational complexity with respect to sequence length, making long-term memory impractical. The authors introduce the Long-Context State-Space Video World Model (LSSVWM), which leverages State-Space Models (SSMs) for efficient causal sequence modeling. Key design choices include a block-wise SSM scanning scheme that trades off some spatial consistency for extended temporal memory, and dense local attention to maintain fine-grained details. Two training strategies, Diffusion Forcing and Frame Local Attention, further improve long-context performance. Evaluations on Memory Maze and Minecraft datasets show that LSSVWM substantially surpasses baselines in preserving long-range memory while maintaining practical inference speeds.
Сокращения
SSM = State-Space Model — модель пространства состояний
LSSVWM = Long-Context State-Space Video World Model — видео-модель мира с долгосрочным контекстом на базе пространства состояний
Source: Synced — original
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